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Team X YNFL 2024 Flag Football Addendum

Football Sizes

Junior (Blue or Black composite): 8 and under.
Intermediate (Brown or White Composite):11 and up

Number of Downs per each first down

            Four downs: 8 and under with first down at mid field 

            4 downs to  1st down at mid field 3 after mid to score:   11 and up
for 11u and up 4th down is punt or play if a punt is called the other team starts with the ball on the 5 yard line. 
if play is called and not converted the other teams takes possession at the spot of the ball.
Punt or Play call is final and can not be changed.

The “No Run Zones” will be enforced for all age brackets 

Possession of Ball

Start of Game: Coin Toss
Half Time: Switch in possesion from the team that started with the ball.
   (11u  and up) Blitzer marker is set 7 yards from scrimmage.  Quarterbacks cannot run when being rushed by a player.  7 seconds to pass in effect.  Center cannot receive the first hand off.

Equipment
                          Must wear cleats (soccer or baseball acceptable), no metal spikes
                          Mouth Guard should be worn at all times.

Shorts or pants must a different color than flags  

Pockets must be taped

Must use NFL balls supplied with equipment or by the League no others permitted

Flag belts should be taped to ensure a proper fit, no outside flags may be used all league supplied flags must be used.
Jersey should be Tucked in or at least the bet must be on top of the jersey

No Overtime in regular games

Games are played on a 48  minute continuous clock with two twenty-four  minute halves. The clock stops only for timeouts (1) 60 second TIMEOUT PER HALF   Half time is 1 minutes long.

Running with ball carrier

Players must stop once the ball is being advanced.  This applies to both the offense and the defense if an interception has occurred.  If a player runs alongside the ball carrier and the referee determines that runners are impeding the opposing team from pulling the flag, a spot foul is called.  This penalty occurs at the discretion of the referee if it is determined that running with the ball carrier has impeded the opposing team from pulling the flag.

28Pt Mercy Rule

will be mandatory for Rookie and Junior .  Senior groups may opt out of the mercy rule.  Occurs when a score reaches a 28-point differential. The following mercy rule guidelines go into effect and will remain in effect until the score does not exceed 14 points

1)     Winning team must stop blitzing

2)     Winning team will only field four players on defense

3)     Losing team is given one extra down on both sides of the mid field line. 

4)     Interceptions are not advanced. The intercepting team takes offensive possession at the point of the interception

5)     Winning team must replace their starting QB

35 point Mercy Rule.
Game score is stopped and the team with the 35point advantage is winner. The game play will continue till end of regulation but no score will be kept after the 35 point advantage.

Coaches

Teams needs to report to the referee 5 minutes before the start of game for inspection of required equipment.  Touchdown is where the offensive player’s feet are not the ball.  Coaches are allowed on the field for any age brackets.  However, coaches must move to the sidelines before the ball is snapped for all age groups with the following exceptions. 7 and under the coaches are allowed 1 on the field during both the offense and defense. 9 and under age group 1 coach is allowed on the field during offense but can not direct players once the ball is snapped. Unsportsmanlike conduct may be called.

Dead Ball / Safety

When the ball carrier touches the ground with his or her hand, arm, or knee the ball is dead.  

No Safety will be awarded when ball is snapped over the QB. If A ball is handed off and fumbled in the Endzone a safety will be awarded. 

If a ball is intercepted in the endzone and a flag is pulled before leaving the endzone it will be a touchback.

 

Pick6 interceptions = 6pts  and team will be able to go for the PAT.

Interceptions the ball will result ball spotted at point of flag pull, PAT 1Pt pass only from the 5-yard line, 2pts run or pass from the 10-yard line   
If a PAT is intercepted the team may return for 2 points. if they are unsuccessful the ball will be started on the 5 yard line

 

* 14u and 17u may opt of the 28pt Mercy Ruling however the 35pt Mercy Rule is mandatory.

 

FRAGRANT UNSPORTSMANLIKE CONDUCT PENALTIES (players and coaches)

TeamX Sports will maintain a ZERO TOLERANCE POLICY for FLAGRANT UNSPORTSMANLIKE CONDUCT PENALTIES. Flagrant penalties fall under two categories: FLAGRANT VERBAL UNSPORTSMANLIKE CONDUCT PENALITIES AND FLAGRANT PHYSICAL UNSPORTSMANLIKE CONDUCT PENALITES. Suspensions maybe given for unsportsmanlike conduct penalties. Suspensions may also be give for being unsportsmanlike when teams are in mercy rule and call timeout to try to continue to score. If a coach attempts this the Coach and the team can be suspended and it is up to the discression of the Sports director. Any suspension for this would result in forfeit of the current game and forfeit of the following game that is being suspended for

FLAGRANT VERBAL UNSPORTSMANLIKE CONDUCT PENALITIES (FLAGRANT VUCP) are defined as: “trash talking, taunting, demeaning/disparaging/disrespectful comments directed towards referees, players, opposing coaches and spectators, excessive argumentativeness towards referees, vulgarity, yelling at opposing coaches, players, referees, or opposing spectators.” All FLAGRANT VERBAL UCP’s are up to the sole discretion of referees and site supervisors.

FLAGRANT PHYSICAL UNSPORTSMANLIKE CONDUCT PENALITIES (FLAGRANT PUCP) are defined as: “Excessive physical contact or pushing or shoving players.” All FLAGRANT PHYSICAL UCP’s are up to the sole discretion of referees and site supervisors.